What I Do

From the letters of a name to a working website.
One person, start to finish.

Logos, title lettering, posters, packaging, websites. Based by Lake Biwa in Shiga, Japan, Takahiro Kinoshita thinks it through, makes it, and follows the numbers after it goes out — on his own. A single piece is welcome.

— Behind the small request

Behind a request for “just one piece,”
there is usually a real
problem.

Most inquiries start with something small: one banner, one page, a touch-up to a logo. But as we talk, “what I really want is this” and “I’ve always wanted to do that” come up from underneath.

So first, we put into words together the “this is what I want” behind the request.
A small request is fine. So is just a conversation.

— Results

120% up

Booking rate
Dotonbori Yataimura Matsuri — after the site renewal

approx.2.4×

Inquiries
Lifestyle brand — after the site renewal

200/month

Inquiries
Specialist trading company — a site designed and run in-house for 8 years

See all results →Case studies in detail →

— How We Start

STEP 01

First, let me make just one piece.

I don’t change everything at once. One title, one page, one label. Put out something small, and check first whether it works.

— Build big from the start, and there is no going back if it doesn’t work.

STEP 02

After it goes out, we look at the numbers together.

Launch is not the end. I watch only three things: inquiries, bookings, and what gets read. Watch more than that and you can’t act.

STEP 03

Then expand from what worked.

What worked is carried into the logo, packaging, website and signage. Only then does it become a full set.

— Do it in reverse and you get an impressive world that moves nothing.

Starting small is not about money.

It is fine if it ends with one piece. Decide whether to continue after you have seen it work.

But starting small is not about being cheap. It is about commitment.
Even one piece, once it is out in the world, carries your name.
So even for one piece, I take responsibility to the end.

When the contact and the maker are the same person, there is no one else to blame.

Thinking and making —
I do both.

Some talk strategy but never pick up the tools. Others simply make what they are told.
That is usually the choice you are given. I stand between the two. I take what I think through all the way to making it with my own hands.

Simply writing “I can do this” is not much use to you.
So below, I also write what each one does for your work.

01

I draw letters. Instead of picking an off-the-shelf typeface, I draw your logo, title or product name letter by letter.
→ So even a name no typeface covers can be made. Few people can do this, even inside design firms.

02

From UX design down to a single stroke of a letter. Interviews, planning, design, coding and forms — I take them on as one continuous job.
→ So the idea is not diluted in a game of telephone. The person in the meeting is the person who makes it.
* For larger projects, I work with trusted partners. Even then, I remain your point of contact and own the overall design.

03

After launch, I watch the numbers. For Dotonbori Yataimura Matsuri, I also designed and built the booking form, and after the site renewal the booking rate rose 120%.
→ So delivery is not the end. We check together whether it worked or not.

04

On weekdays, I work inside a company. Every day I handle rigorous B2B information design: recruitment sites, business overviews, internal systems.
→ So I can lay out documents where the text cannot be cut. I am strong on work where “the content is the product” — plans, reports, company brochures.

05

I make music. I release music on overseas labels (99LETTERS).
→ So I am quick to judge pauses and space. I can design experiences that include motion, sound and timing.

06

About 20 years in the field. Working across print, web, UI and video.
→ So the same person can carry both print-ready files and things that run in a browser through to the end.

— Does this sound familiar?

Who this suits

Brand-minded companies that value experience
Brands that care about their world and philosophy more than the product alone
Brands in outdoor, lifestyle and culture
You have design, but feel “something isn’t getting across”
You want to grow the brand through a long-term relationship

Gaps you may be feeling

There is a site, but the thinking behind it doesn’t come across
The design is tidy, but the experience feels scattered
The brand has its world, but putting it into words and structure hasn’t caught up
You want a UX designer, but a full-time hire is hard
When you hire an agency, the idea comes back watered down

— Difference

Typical design firm

Hear the brief
↓
Produce the design
↓
Deliver

Starts with how it looks

UX design firm

User research
↓
UX design
↓
UI build

Starts with the user

Kinoshita Studio

Understand the brand’s value
↓
Design it as a customer experience
↓
Build it through UX / design
↓
Observe the gaps and improve
↓
Tune the texture of the experience
through sound, space, time and tone

We design not only visuals,
but the quality of experience.

— For those who want more detail

Thinking, method, and what the deliverables look like. Open each one to read.

Three processes (Observe → Translate → Implement)Open +

“How We Start” is how the work actually runs. This is for those who want to read it as a method.

01 — Experience Research

Observe.

Observing and analyzing experience

Identify the gap between the experience a brand wants to deliver and the one customers actually feel. Through user research, field observation and brand analysis, make visible the problems no one had seen.

— Output

Experience Research Report
Gap mapping
Insight extraction

02 — Experience Strategy

Translate.

Designing the brand experience

Experience design that closes the gaps found in research. Bring together the brand concept, personas and customer journey, and put into words and structure the feeling that should be delivered.

— Output

Brand Experience Map
Persona / Journey
Experience Strategy

03 — Experience Design

Implement.

Implementing the experience

Turn the strategy into real UX and design. At every touchpoint — web, UI, visuals, content — shape things to deliver the experience the brand intends, and keep checking that the designed experience actually arrives.

— Output

UX / UI Design
Web / Visual Design
Design System
+ Sound, space, time, tone

Sample deliverables (Experience Map / Journey / Design System)Open +

* All of these are illustrations. Actual deliverables are made to fit the project after you commission it.

When you commission a project, these are what you have in hand.

— 01

Brand Experience Map

A one-sheet blueprint that maps the gap between the value a brand wants to deliver and what customers actually experience. The starting point for every step that follows.

BRAND EXPERIENCE MAP BRAND VALUE Honesty about quality Aesthetics of quiet Living with nature Tools that last ↔ GAP CUSTOMER EXPERIENCE Doesn't look premium Heavy, too much info World isn't coming across Price feels unexplained → DESIGN SOLUTION Rethink material story Elevate with space Structure the story Put value into words * Kinoshita Studio — Brand Experience Map (Sample)

— 02

Persona &
Customer Journey

Maps the ideal customer’s actions, feelings and thoughts over time. A map for designing who we reach and what they should feel.

CUSTOMER JOURNEY MAP STAGE Awareness Consideration Decision Experience Loyalty ACTION Finds it on social Browses the site Gets in touch Production & delivery Comes back EMOTION Interest, curiosity Hope, weighing up Trust, decision Satisfaction, surprise Attachment, referral TOUCHPOINT Instagram Web / Works Contact Deliverables Advisory DESIGN OPP. One consistent world Designing for trust Lower the barrier Beyond expectations Lasting relationship * Kinoshita Studio — Customer Journey Map (Sample)

* This is an illustrative sample. Actual deliverables are designed and made to fit each project once it is commissioned.

— 03

UX Strategy &
UI Design

From information architecture to screen design. Delivered as Figma components and a design system.

UX STRATEGY — INFORMATION ARCHITECTURE BRAND GOAL Awareness Consideration Action Hero / Top Social / Ads Works / Cases About Contact What I Do DESIGN SYSTEM — Components Button Input Card / Section Navigation Footer Ink Dark Gold Cream Light Noto Sans JP wt.100 Cormorant Garamond 300 * Kinoshita Studio — UX Strategy & Design System (Sample)

* This is an illustrative sample. Actual deliverables are designed and made to fit each project once it is commissioned.

Method: Experience Translator FrameworkOpen +

A loop of observe → design → implement → verify. A diagram of the thinking.

Kinoshita Studio’s method: a looping process that translates experience, from observation through design, implementation and verification.

EXPERIENCE TRANSLATOR OBSERVE Observe, research TRANSLATE Experience design DESIGN Build, make VERIFY Test, improve Brand analysis Insight extraction UX design Visual build User testing Feedback Field observation Experience research → Experience Strategy → UX / Design System Iteration → Research Report

To start,
just talking
is enough.

Your problem does not need to be sorted out yet. We can start from a vague feeling that “something isn’t quite working.” Together, we will find out what the gap really is.

— Common first questions “We want to renew our site, but don’t know where to start.”

“We have a brand concept, but it looks thin once it’s on the web.”

“We want to improve our UX, but have no know-how in-house.”

“It may not be big enough to hire a designer, but we’d like someone to hear us out.”
← Back to Top Contact →

— Next / Case Study
Case Study — Dotonbori Yataimura Matsuri
How this process actually worked in practice.
View case study →